B. Design in Game Design and Animation
(Industry Integrated)
The B. Design in Game Design and Animation (Industry Integrated) program, offered by School of Architecture Planning and Design at DBUU, one of the best animation colleges in dehradun, in collaboration with ImaginXP, is a comprehensive course designed to empower students with the skills and knowledge needed to excel in the field of game design and animation. This industry-integrated program aims to foster innovative thinking and develop proficient game designers and animators.
The curriculum of the course is carefully crafted to cover all aspects of game design and animation, including game mechanics, character design, and animation techniques. Students will gain expertise in creating end-to-end games and animations, equipping them with the ability to build engaging and interactive experiences with diverse functionalities.
By combining theoretical concepts, practical training, and industry collaboration through ImaginXP, the B. Design in Game Design and Animation (Industry Integrated) program offers a holistic learning experience that prepares students for successful careers in the dynamic and evolving realm of game design and animation.
Salient Features
- 19+ years of academic experience
- Focus on student-centered learning
- Problem-based learning and industry-relevant curriculum
- Best placement opportunities to get placed in high-end and reputed companies
- Industrial training in reputable firms and organizations
- The privilege of 100% placement guidance and support
- Industry Visits, Seminars, Workshops, and Guest Lectures by Eminent Researchers and Industry Practitioners
- Active student clubs and bodies
- The multi-cultural and vibrant teaching environment
Admissions Open 2024!!
Merit-based admission process with online application at Dev Bhoomi Uttarakhand University.
Eligibility & Fee Details
Duration & Eligibility
4 Years
The candidate must have passed 10+2 or equivalent qualification in the any stream, completed from a recognized educational board with a minimum aggregate score of 50% marks.
Fee Structure |
|||
Course | Total Fee | ||
Academic fee ( Per Sem) | ₹ 55000/- | ||
Industry Integrated Specialization (Per Semester) | ₹ 12,500/- |
One Time Fee |
|||
Application Fee (Non-Refundable) | Admission Fee (Non-Refundable) | University Enrollment Fee (Non-Refundable) | |
₹ 1,500 | ₹ 7,000 | ₹ 3,000 | |
Exam fees ( Per Semester) | 4,500/- | ||
Download Fee Structure |
Click Here |
Programme Educational Objectives (PEO's)
PEO-1 | To provide students with a comprehensive understanding of game design and animation concepts, principles, and techniques. |
PEO-2 | To expose students to industry-standard tools and technologies used in game development and animation. |
PEO-3 | To provide students with hands-on experience through industry-integrated projects and internships. |
PEO-4 | To prepare students for successful careers in the gaming and animation industry as game designers, animators, and visual designers. |
PEO-5 | To inculcate the ability to think critically, creatively, and independently, and to work effectively in a team. |
Program Specific Objectives (PSO's)
PSO-1 | To provide students with a strong foundation in the principles of game design and animation, including game mechanics, character design, and animation techniques. |
PSO-2 | To equip students with the technical skills necessary to create engaging and interactive games and animations using state-of-the-art technology and resources. |
PSO-3 | To provide students with hands-on experience through practical training and industry projects, allowing them to apply their knowledge and skills in real-world settings. |
PSO-4 | To expose students to the latest trends and developments in the gaming industry, keeping them up-to-date with the latest technologies and best practices. |
Program Grid Structure
Semester 1
Course Code | Course | Credit |
---|---|---|
23IBGDA181 | Introduction to Sketching | 3 |
Core23IBGDA182 | Colours & Emotions | 4 |
23IBGDA103 | History of Art, Culture & Design | 3 |
23IBGDA184 | Film and Game Appreciation | 3 |
23IBGDA185 | Fundamentals of Design | 4 |
23IBGDA186 | Digital Tools- I | 3 |
23LS191 | English Communication-I | 2 |
TOTAL | 20 |
Semester 2
Course Code | Course | Credit |
---|---|---|
23IBGDA201 | Effects of Game : Sociological, Psychological and Anthropological | 3 |
23IBGDA282 | Basic Kinematics | 4 |
23IBGDA283 | Material Exploration | 3 |
23IBGDA284 | Digital Tools- II | 3 |
23IBGDA285 | Design Process: Problem Solving Project | 4 |
23LS291 | Environmental Studies | 3 |
TOTAL | 19 |
Semester 3
Course Code | Course | Credit |
---|---|---|
23IBGDA381 | Photography Techniques | 4 |
23IBGDA382 | INTRO TO 3D- ANIMATION (AUTODESK MAYA SOFTWARE) | 4 |
23IBGDA383 | Character Design | 3 |
23IBGDA385 | Plot Building & Storytelling | 3 |
23IBGDA386 | VISUAL GRAPHICS & DESIGN COMMUNICATION | 4 |
23LS491 | Universal Human Values | 2 |
22SOCIALIN301 | Social Internship | 1 |
TOTAL | 23 |
Semester 4
Course Code | Course | Credit |
---|---|---|
23IBGDA481 | Environment & Asset Design For Games | 4 |
23IBGDA482 | Introduction to UX | 3 |
23IBGDA403 | Contemporary Game Studies | 2 |
23IBGDA484 | Advanced Kinematics | 4 |
23IBGDA485 | Technology in Animation & Game Design | 2 |
23IBGDA486 | Board Game Design | 3 |
23LS391 | Indian Education System | 0 |
TOTAL | 20 |
Semester 5
Course Code | Course | Credit |
---|---|---|
23IBGDA | Basics of 3D Modelling, Lighting & Rendering | 4 |
23IBGDA | Basics of VFX for Film and Game Design | 3 |
23IBGDA | Sound Design | 3 |
23IBGDA | Level Design | 4 |
23IBGDA | Rigging & Animation | 4 |
23IBGDA | Motion Graphics | 3 |
23IBGDA | Internship-I | 1 |
TOTAL | 22 |
Semester 6
Course Code | Course | Credit |
---|---|---|
23IBGDA681 | Game Engine | 3 |
23IBGDA682 | Compositing (Unity Software) | 3 |
23IBGDA683 | UX Design For Futuristic Technologies | 2 |
23IBGDA684 | Live Project 1 (Under Mentorship of Industry Expert) 1. Short Film (Pre- Production) OR 2. Game Design (Pre- Production) | 5 |
23IBGDA685 | Basics of Video Editing | 3 |
23IBGDA686 | Minor Project / Field Work / Studio Work -I | 1 |
TOTAL | 17 |
Semester 7
Course Code | Course | Credit |
---|---|---|
23IBGDA701 | Economics of Games | 3 |
23IBGDA782 | Design of Games on Mobile Phones | 3 |
23IBGDA703 | Design Management | 3 |
23IBGDA784 | Game Interface Design | 4 |
23IBGDA785 | Minor Project / Field Work / Studio Work -II | 2 |
23IBGDA786 | RESEARCH WORK - I | 4 |
23IBGDA787 | Live Project 2 (Under Mentorship of Industry Expert) 1. Short Film (Post- Production) OR 2. Game Design (Post-Production) | 12 |
TOTAL | 24 |
Semester 8
Course Code | Course | Credit |
---|---|---|
23IBGDA | Game Testing | 3 |
23IBGDA | Project Management | 3 |
23LS703 | Indian Constitution | 0 |
23IBGDA | Internship-II | 13 |
TOTAL | 20 |
Programme Elective-I
23BDID511 | Lighting and Color in Interior |
23BDID512 | Use of Social Media Marketing |
23BDID513 | Product Design |
Programme Elective-II
23BDID611 | Heritage Interiors |
23BDID612 | Textiles in Interior |
23BDID613 | Mural and Sculpture |
Programme Elective-III
23BDID811 | Sustainable Development in Interior Design |
23BDID812 | Project Management |
23BDID813 | Graphics and Animation |
Job Opportunities The Course Might Lead To
Explore the best career opportunities after the B. Design in Game Design and Animation (Industry Integrated) in the different sectors:
- Game designer
- Level designer
- Character animator
- Technical artist
- Game tester
- Game developer
- Game artist
- Game audio designer
- Game producer
Admission 2023-24